Compete with the bees to get the most flowers, while avoiding the dragonfly. You can use the arrow keys to control the caterpillar.

Program2Play

bee.x += fun;

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In the text area program the graphics calls to create your own creature (like the caterpillar). Do not worry about flipping your graphic at this time when it changes direction. You may wish to check a reference for JavaScript graphics calls:

Visit W3Schools.com JavaScript Graphics reference.

Please use the context name, context, for all your graphics calls. Also specify the following property values:
this.x, this.y,
this.width, this.height,
this.chngX
and this.chngY