Help the bees evade the circle by using the arrow keys to change direction.

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bee.x += fun;

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In the text area program an algorithm for the circle, using the variable name, circle. Using the element of surprise (Math.random()) can help to get the bees. You have these circle properties avaiable: x, y, chngX, chngY, color and radius. In order to keep the circle inside the game area, you can use the variable, canvas and its properties width the height.

The goal has changed for your program. Your goal is to create an algorithm for the circle to get the bees before they get all the flowers.