CMDI1100 - Creating Games

CONTENTS


GENERAL INFORMATION

  • Instructor: Cathie LeBlanc
  • Office: Hyde 415
  • Phone: 535-2629
  • Office Hours: MTWR 11am-12noon and by appointment
  • Electronic Mail:
  • Text Book: Game Design Workshop by Tracy Fullerton, Christopher Swain and Steven Hoffman (ISBN: 1-57820-222-1)
  • Additional Required Materials: 1 deck of cards
  • Meeting Time and Place:
    • Section 1: TR 8am-9:15am, Hyde 413
    • Section 2: TR 9:30am-10:45am, Hyde 413


Course Description:
Course Goals and Objectives:
    At the end of this class, a student will be able to:
  1. Explain why games matter to humans in general and to this society in particular.
  2. Analyze and critique game elements such as operational rules, underlying formal structural rules, implicit rules and narratives in terms of the role they play in creating a compelling game.
  3. Recognize and explain the patterns underlying a game.
  4. Explain why a particular game is or is not compelling.
  5. Develop goals for a new game design.
  6. Engage in the iterative process of design, implement, play test, critique and revise to develop a game.
  7. Elicit constructive criticism from play testers regarding which game elements work and which need revision.
  8. Use information technology to support the iterative game development process.
  9. Use information technology to present ideas about games.

Tentative Schedule: Evaluation: Please see the Communication and Media Studies departmental attendance policy for additional information about grading in this course. Grade Scale:
Class Philosophy: General Education Attendance Policy: Academic Honesty:
Accommodations:
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Updated January 18, 2008 by Cathie LeBlanc